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Version: 3.1 · MC 1.21.1

Battle settings

Each gym spawner can have its own battle rules. Crouch-click a spawner you own to open its configuration screen.

Battle format​

Choose Singles (one active Pokémon per side) or Doubles (two active per side). Doubles requires the challenger to have at least two usable Pokémon.

These rules apply only to the challenger:

  • Party Limit caps the challenger's usable party size.
  • Required Type and Min Level restrict which Pokémon may take part.
  • Max Level scales the challenger's Pokémon down to the cap rather than blocking them.

The trainer keeps every saved Pokémon at its saved level, allowing intentionally asymmetric fights.

Type restrictions​

Require challengers to use only a specific Pokémon type — perfect for themed gyms such as Fire or Water gyms. Pokémon with the required type can participate.

Battle clauses​

Available clauses: Sleep Clause Mod, Species Clause, Evasion Clause, Item Clause, OHKO Clause and Endless Battle Clause. Evasion Clause blocks Double Team and Minimize, Item Clause blocks duplicate held items, and OHKO Clause blocks one-hit-KO moves.

AI difficulty​

  • Easy: Cobblemon's random battle AI.
  • Normal: Cobblemon's Strong AI (the default).
  • Hard: Cobblemon's Strong AI, configured more strongly than Normal.

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