Items, blocks & recipes
Every item and block the mod adds, how to get it, and what it is for. All items are in the creative tab Brecher's Hyperspace Rifts. Recipes use the normal crafting table.

A layout written as three rows is a shaped recipe: keep the arrangement shown (it may be mirrored). A recipe described as "any arrangement" is shapeless.
Currency and materials
| Item | Obtained | Used for |
|---|---|---|
| Rift Dust | Dropped in every cleared rift stage. See Rewards | Compressing into Rift Shards, the Resonator, paying for anomaly rerolls between stages |
| Rift Shard | Craft from 9 Rift Dust | Omens, Legendary Crystals, Altars, Cheers, Crystal Pouch |
| Apex Token | One per player for fully clearing a Volatile or Chaotic rift. See Rewards | Volatile and Chaotic Omens, Legendary Crystals, Altars |
| Rift Trophy | A 10% chance on a full clear of an Unstable, Volatile or Chaotic rift. See Rewards | Cosmetic only. Shows the capstone boss's species and the date you got it |
Rift Dust, Rift Shards and Apex Tokens stack to 64. Rift Trophies do not stack.
Rift Shard. Place 9 Rift Dust in the crafting grid (any arrangement fills the 3x3 grid). Craft a single Rift Shard on its own to get 9 Rift Dust back.
Rift tools
| Item | Obtained | Used for |
|---|---|---|
| Resonator | Craft | Tracks the nearest rift. See The Resonator |
| Brecher's Rifts (field guide) | Craft | The in-game guide book |
| Omens | Craft | Raise a rift by one tier. See Rewards |
| Attack Cheer, Defense Cheer, Heal Cheer | Craft | Cast during your own rift battle. See Joining & fighting an incursion |
Resonator. Eight Rift Dust around a Compass.
| Row | Left | Middle | Right |
|---|---|---|---|
| Top | Rift Dust | Rift Dust | Rift Dust |
| Middle | Rift Dust | Compass | Rift Dust |
| Bottom | Rift Dust | Rift Dust | Rift Dust |
Brecher's Rifts. A Book and an Amethyst Shard, any arrangement. It is also available from the creative tab. It opens the in-game guide, which covers the whole path from rift to seal.
Cheers. Each recipe makes 2 Cheers, any arrangement of 1 Rift Shard and two Cobblemon berries. They stack to 16 and are used up when cast.
| Cheer | Ingredients | Effect |
|---|---|---|
| Attack Cheer | 1 Rift Shard, 1 Liechi Berry, 1 Petaya Berry | +1 Attack and +1 Sp. Atk to your active Pokémon |
| Defense Cheer | 1 Rift Shard, 1 Ganlon Berry, 1 Apicot Berry | +1 Defense and +1 Sp. Def to your active Pokémon |
| Heal Cheer | 1 Rift Shard, 1 Sitrus Berry, 1 Lum Berry | Heals your side 50% and cures status conditions |
Omens
Omens stack to 16. Each raises a rift by one tier, and must be applied in order.
| Omen | Ingredients |
|---|---|
| Stable Omen | 4 Rift Shards, 2 Emeralds, 2 Leaf Stones, 1 Diamond |
| Unstable Omen | 4 Rift Shards, 2 Gold Ingots, 2 Thunder Stones, 1 Stable Omen |
| Volatile Omen | 4 Rift Shards, 2 Apex Tokens, 2 Fire Stones, 1 Unstable Omen |
| Chaotic Omen | 3 Rift Shards, 2 Apex Tokens, 1 each of Leaf, Water, Fire and Thunder Stone |
| Fading Omen (Creative Reference) | Creative tab only. Does nothing |
Stable Omen. Rift Shard in each corner, Emerald above and below the center, Leaf Stone left and right of the center, Diamond in the center.
| Row | Left | Middle | Right |
|---|---|---|---|
| Top | Rift Shard | Emerald | Rift Shard |
| Middle | Leaf Stone | Diamond | Leaf Stone |
| Bottom | Rift Shard | Emerald | Rift Shard |
Unstable Omen. The Stable Omen goes in the center.
| Row | Left | Middle | Right |
|---|---|---|---|
| Top | Rift Shard | Gold Ingot | Rift Shard |
| Middle | Thunder Stone | Stable Omen | Thunder Stone |
| Bottom | Rift Shard | Gold Ingot | Rift Shard |
Volatile Omen. The Unstable Omen goes in the center.
| Row | Left | Middle | Right |
|---|---|---|---|
| Top | Rift Shard | Apex Token | Rift Shard |
| Middle | Fire Stone | Unstable Omen | Fire Stone |
| Bottom | Rift Shard | Apex Token | Rift Shard |
Chaotic Omen.
| Row | Left | Middle | Right |
|---|---|---|---|
| Top | Leaf Stone | Apex Token | Water Stone |
| Middle | Rift Shard | Rift Shard | Rift Shard |
| Bottom | Fire Stone | Apex Token | Thunder Stone |
Legendary path
| Item or block | Obtained | Used for |
|---|---|---|
| Legendary Crystal | Craft, or reconstitute a Depleted Crystal | Charged by rifts and attuned at a remnant. See Legendary Crystals & attunement |
| Depleted Crystal | Empty-handed click on a Legendary Remnant, or the remainder of an attuned crystal after sealing | Reconstitute into an attuned crystal |
| Convergence Altar | Craft | Starts and hosts a Convergence. See Convergence & sealing |
| Crystal Pouch | Craft | A 27-slot bag. Crystals inside are ignored by charging. See Rewards |
Legendary Crystals, Depleted Crystals and Crystal Pouches do not stack.
Legendary Crystal. A ring of 8 Rift Shards with an Apex Token in the center. It starts unattuned at 0% charge.
| Row | Left | Middle | Right |
|---|---|---|---|
| Top | Rift Shard | Rift Shard | Rift Shard |
| Middle | Rift Shard | Apex Token | Rift Shard |
| Bottom | Rift Shard | Rift Shard | Rift Shard |
Reconstituted crystal. The same ring of 8 Rift Shards, with an attuned Depleted Crystal in the center instead of an Apex Token. The result is a Legendary Crystal with the same attunement and 0% charge.
Convergence Altar.
| Row | Left | Middle | Right |
|---|---|---|---|
| Top | (empty) | Rift Shard | (empty) |
| Middle | Rift Shard | Apex Token | Rift Shard |
| Bottom | Obsidian | Obsidian | Obsidian |
Mine it with an iron or better pickaxe to pick it up again.
Crystal Pouch. 4 Leather, 1 String and 1 Rift Shard, any arrangement.
Blocks and other things you will meet
These are part of the mod but are not items you can craft or collect.
| Name | What it is |
|---|---|
| Rift | The glowing block you right-click to preview and join an incursion. Rifts appear in the world on their own. See Rifts & tiers |
| Rift Exit | The portal inside a rift arena that takes you out. See Joining & fighting an incursion |
| Legendary Remnant | The glowing essence left by a Chaotic rift's final boss. See Legendary Crystals & attunement |
| Weakened Legendary | The marker left when a Convergence is won. See Convergence & sealing |